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🚗 Impulse & Momentum

J = F·Δt = Δp
momentum p = mv15.0 kN·s
impulse to stop15.0 kN·s
stopping time Δt0.10 s
average force150.0 kN
deceleration15 g
Same impulse; longer Δt → smaller force. Crumple zones & airbags buy time.

Impulse & Momentum Simulator: Crumple Zones & J = FΔt

This impulse and momentum simulator turns the impulse–momentum theorem into a crash test. To stop a moving mass you must remove its momentum p = m·v, and the impulse that does it is J = F·Δt = Δp. The key consequence: for a fixed momentum change, a longer stopping time means a smaller force, because F = Δp/Δt. Crash the same car into a rigid wall (a few milliseconds, enormous force) or into a crumple zone / airbag (a tenth of a second, far gentler) and watch the force–time graph: its area — the impulse — stays exactly the same while the peak force and the g-force on the occupants plummet with a longer stop. A card reports momentum, impulse, stopping time, average force, and deceleration in g. It's the physics behind crumple zones, airbags, padded landings, and catching a ball with give. Predict how the force changes when you double the stopping time.

What you can do in this simulation

  • Crash a mass into a rigid wall or a crumple zone and watch the peak force change
  • A force–time graph whose area (the impulse) stays fixed while a longer Δt flattens the force
  • A card shows momentum, impulse, stopping time, average force, and deceleration in g
  • See why crumple zones, airbags, and catching with give all extend Δt to cut the force
  • Predict mode: call how the force changes when Δt doubles; rigid, crumple-zone, and fast-heavy presets

Concepts covered

impulse · momentum · impulse-momentum theorem · J = F delta t · crumple zone · crash safety · force and time

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