Classical Mechanics Track
14 hands-on mechanics labs, in a learning order. Each one is interactive — you drag, predict, and watch the physics play out — not a video, and every number is exact.
New to mechanics? Work top to bottom — vectors and forces first, then energy, momentum, and machines. Revising for an exam? Jump to any topic. Every lab has a predict-it-yourself mode and shows the governing equation live.
Vectors & Kinematics
The language of motion: how quantities with direction combine.
Forces & Newton's Laws
What makes things speed up, slow down, or turn.
Newton's Second Law Simulator
BeginnerPush a cart: a = F_net/m, with a live velocity–time graph.
Inclined Plane & Friction Simulator
IntermediateBlock on a ramp — the critical angle arctan(μs) that starts a slide.
Circular Motion Simulator
IntermediateWhirl an object; cut the string and it flies off tangent, not outward.
Energy & Work
Energy is conserved, traded, and transferred by forces.
Momentum & Rotation
Conserved quantities of straight-line and spinning motion.
Statics & Simple Machines
Balanced forces, and machines that trade force for distance.
Torque & Balance Simulator
BeginnerBalance a beam: m₁·d₁ = m₂·d₂, the moment-arm idea.
Buoyancy Simulator
IntermediateFloat or sink — the submerged fraction equals the density ratio.
Pulley Systems Simulator
IntermediateBlock-and-tackle: n rope segments cut the effort to W/n.
Pascal's Principle Simulator
AdvancedA hydraulic press multiplies force by the piston-area ratio.
14 interactive mechanics simulations — all free, no signup. Each pairs the governing equation with a hands-on, predict-first interaction.